Call of War take the reigns over an abundance of countries during the hopeless times of social records: Second World War You have to establish up your capitals, expand your nation, contrive your economics, negotiate with other rulers, spy your opponents, forge mighty alliances and increase a mighty military to develop for the call of war. You have a massive strategic overview over a substantial historical map, on which you can order your instructions and see your troops move in real time. Everything is possible in Call of War.
In the Second World War Tank clashes, Air combat, Naval battles. In Call of War, you will create a new past!
Take over the management of one of the dominant nations during the times of WorldWar 2. Conquer provinces, forge alliances and build up your economy. Research to secret weapons of World War 2 and become the one true superpower! Intelligent partnerships or ruthless expansion, under Waffen or bulk advance? Call Of War is up to yourself what way you are selected!
Fans of the board games like “Risk” or “Axis & Allies” will love playing all of War. This pattern of the game can be performed with up to 30 colleagues. Every player can play many series at the identical time to try out new approaches.
These things important to you:
- Units which run in real-time
- Many different maps and outlines
- Up to 30 real competitors, Colossal Tech tree with over 120 various groups Various terrain types demand your tactical genius
- Complex Air warfare
- Atomic bombs and hidden arms to the inquiry
Play with your friends in private rounds or prove yourself in open shots. Start now and rewrite history in Call of War 1942!
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Lead your nation to a significant victory in the game Call Of War! Enjoy the setting of the Second World War and play for one of the countries, try PvP battles, trade, use diplomacy and espionage with real players all over the world completely free of charge! Take part in the fantastic strategy game Call Of War and prove that you are a skillful commander!
In a standard game of the strategy game Call of War (externally comparable as in the already presented Supremacy 1914 in the period of World War One), you have to lead your countries through the age of World War 2 and the beginning cold war with Nuclear weapons and missiles.
Call of War comes with some modifications, variations, and more appealing graphics – and the management of the military, the economy and the battles in real-time are more transparent and with less work for the player examined to Supremacy 1914. There are much more different units which can be improved and researched.
The game layout stretches from the eastern part ofMiddle East to North America (Canada to Cuba) the, and from Greenland and the North Cape town to the North to the South African wilderness.
The countries do not always relate to the historical condition and adapt so that they are overall equal. Some great nations (such as the US and the Soviet Union) were divided into several divisions, while some smaller nations were united into a major (such as ‘Greater Romania’ in the Balkans).
All 22 players begin with 20 so-called ‘core provinces.’ Core provinces are regions with a national population and produce money, labor and recruits and some of the raw materials for 100% while other provinces are considered ‘controlled areas’ and produce a preponderance of 25% of them.
At this point, the simplification and optimization of the game Call of War versus Supremacy 1914 begins: while the player in Supremacy 1914 later must continuously monitor and expand countless regions, it is enough in Call of War to contemplate on the core provinces, while the development of the other areas is only economically worthwhile in the rarest cases. Also, these ‘core regions’ are also areas whose defense is vital.
All other dependencies are only needed for minor additions of missing raw materials, as bases for harbors and airfields and mostly for the collection of the necessary victory points to win the game.
In Call of War, there are also various units than in Supremacy 1914, which must be analyzed and then manufactured. So this is not possible for all of them (only two types of research. In summation to infantry, there is militia, motorized infantry and mechanized infantry (in APC’s).
In the various vehicles, there are armored vehicles, light tanks, medium tanks, heavy tanks, anti-tank guns, artillery, self-propelled artillery, anti-aircraft guns and self-propelled anti-aircraft guns. As aircraft, there are tactical bombers, interceptors, strategic bombers and naval attacks. In the condition of the naval units, there are destroyers, submarines, and aircraft carriers. Finally, in the case of secret weapons, there are rockets, rocket fighters, long-range railway artillery, commando units, nuclear power, atomic bombs, atomic bombers, thermonuclear missiles and nuclear-powered battleships, submarines and aircraft carriers.
In this range, the Call of War is much more complicated than Supremacy 1914, as a predictive development of the most likely units is unavoidable.
There is also a ‘scissors-stone-paper’ principle so that specific units are beneficial when the opponent is mainly specialized in a particular unit type. For example, good anti-tank guns, especially in suitable terrain or with deployed positions, has a strong influence on attacking, hostile armored units and is also more economical, but little suited for the attack.
Commando units are best suited for protecting an attack in the mountains, while medium tanks are the best unit of attack for land warfare, as long as you do not have to fight in cities and encounter protected anti-tank gun positions.
As mentioned above, the rural development is also more comfortable and more precise than in the case of Supremacy 1914. The provincial administration menu, which can be folded out on the right, clearly shows the respective victory points, morality, raw materials (including production volume), workers, buildings (sorted and activated or deactivated), construction of new building and units. This table can be arbitrarily sorted, and since only the own core provinces (plus some possibly occupied provinces with double production volumes or essential bases, fortifications or production areas close to the frontline) are crucial, everything can be easily overviewed and controlled here. Also, each provincial city can even be clicked on the map, where buildings, production units or orders for spies can be determined or checked.
Diplomacy, Alliances, Coalitions
In the game Call of War, a suitable combination can be formed. This introduces a published map for the parts, who can see all the enlightenment results and units of their allies, can march across the friendly territory and fight together.
Call Of War is also of individual attention to observe its. On the one part, to grab occasions when opponents do not lead their nation adequately or give up altogether. The majority of the 22 opponents of a game give up quickly or do not get into the game call of war, but the remaining players usually fight all the more tenaciously for the victory in an exciting game.
The nations of left players are led by a moderately strong AI, as are the many small states that are initially present – but which are mostly the first prey of the more active players.
Play Call of War
Call of War play all date in real-time, so you can log in at the regular gap to review your current status and position of units, and assign new orders to your groups, provinces, and factories.
The instant strategy game call of war is free, but there is an ‘in-game’ Gold coin that allows opponents who could not log in so often to compensate for these weaknesses by accelerating development or research or incremental confidence.
At Call of War, there are six various places from four to 100 members on the maps of Asia, the Mediterranean, a World War and the Pacific. It is also possible to play secret games in the call of war with colleagues or selected opponents.
- Up to 100 real litigants per map
- Award-winning game machinist
- Units which move in the instant
- Many many plans and summaries
- Historically certain troops Colossal Tech tree with over 120 various groups Different terrain types
- Atomic bombs and secret weapons
- Constant updates with new content
MINIMUM SYSTEM REQUIREMENTS FOR CALL OF WAR
OS: Windows XP
Processor: Intel Pentium or compatible
Memory: 2 GB RAM
Storage: 500 MB available space
MAC os X
OS: 10.10 (Yosemite)
Processor: Intel Processor or compatible
Memory: 2 GB RAM
Storage: 500 MB available space.
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